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A wheel (or axle) that is affected by the steering / engine / handbrake, and one that is not. In most cases, you will require at least two wheel types per vehicle. The wheel Blueprint is where the configuration for a Wheel / Suspension / Brakes combination is set up. This plugin will not work with PhysX enabled. Restart Unreal Editor after enabling the plugin. This document will guide you through the process of setting up a Vehicle.Ĭreating and Editing Chaos Wheel Blueprints.Ĭreating a Curve Asset for the engine torque.Ĭreating an Animation Blueprint with the Wheel Controller node.īefore using Chaos Vehicles, the Chaos Plugin needs to be enabled.Ĭlick Settings > Plugins to open the Plugins Menu.Ĭlick the Physics category and enable the ChaosVehiclesPlugin.
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These are the same no matter whether you are creating an automobile or a motorcycle. The individual assets that make up a vehicle are as follows.Ī Float Curve asset that represents the engine's torque curve Creating and Editing Chaos Wheel BlueprintsĬreating a Curve Asset for the engine torqueĬreating an Animation Blueprint with the Wheel Controller node
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